Traveller rpg pdf download






















A port of the Traveller setting to the Hero System , produced under license by Comstar Games in Mongoose Publishing published this version both in a traditional format and as an open gamingSRD around which other games may be built. It is adapted from Traveller, with updated careers and technology. The core rule book was released in April , with a regular series of supplements following.

In , Far Future Enterprises published a new set of rules by re-working and integrating concepts from earlier rulesets. The Traveller5 Core Rules book is a rules mechanics reference, pulled from Traveller adventures and toolbox material from supplements.

It has a 'retro' black-and-white production style. A second edition of Mongoose's Traveller was published in It uses a full color production style while resembling the original Traveller rules in scope. This edition is not licensed under the Open Game License. The second edition core rules include pre-career university and military academy education options.

Skills specialization have been reorganized to reduce skill bloat. Some equipment descriptions have been altered and spacecraft operations and combat now have a different approach. Additional supplements flesh out rules further, including a revision to High Guard to handle all starship design. David Ritchie reviewed Traveller in Ares Magazine 1, rating it an 8 out of 9.

For one thing, the Traveller rules are fairly consistent moreso than is usual for such games. For another, unlike the first generation of role-playing games, this one requires no referee or gamesmaster.

Somewhat complex. Variable playing time. Traveller as either Traveller , Mega Traveller , or Traveller: The New Era was ranked 3rd in the reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: 'Although originally intended as a generic science fiction system, Traveller quickly became linked with the Imperium campaign background developed by GDW. Everything from political intrigue to action-packed mercenary actions, trading or scientific exploration is possible, and a lot more besides.

The Imperial Data Recovery System is a computer program published by FASA in as a play aid to speed up bookkeeping for Traveller , and assist with sector maps, character and ship records, accounting, and encounters. John M. There's definitely room for a Traveller aid program on the market, but not this one. The strip spoofed Traveller and other space opera settings.

Originally published by GDW as an updated replacement for Traveller , eschewing classic space opera to take inspiration from the grittier contemporary hard science fiction media of the s. The first edition was named Traveller: , which incited both confusion and criticism since the game carried over neither the rules nor setting of its namesake.

The second edition was renamed AD , and added some cyberpunk rules and adventures. In the AD setting, interstellar travel is relatively new, Earth is still divided into nation-states, and the most powerful nations are competitively exploring and colonizing the fifty light year sphere of surrounding space.

Mongoose Publishing released a sourcebook for the setting in that adapted it to their version of the Traveller rules. There are free pdf-files all over the Zhodani Base that you can download. They may be difficult to find. This is a page to collect them all so that you can download them for free.

At other sites you can also find some useful pdfs. Please help me with this list! Key features [ edit ] Key features derived from literary sources are incorporated into Traveller in all its forms [ citation needed ] : Human-centric but cosmopolitan: The core rules focus on human characters, but there is ample support for using and playing aliens. Space travel: Interstellar travel is through the use of the faster-than-light FTL jump drive, which moves a ship through 'jump space' a few light-years at a time.

Each jump always takes about one week. Normal-space travel is accomplished through relatively efficient and powerful gravitic drives. Newtonian physics tends to be followed. Limited communication: There is no faster-than-light information transfer — meaning no ansible, subspace radio or hyper-wave.

Communication is limited to the speed of travel. Decisions are made on the local level, rather than by a remote authority. Conflict resolution: Planets fight out internal wars, and commerce is a major driving force of civilization. Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke. Fires, clouds of poison, and worse have swept the world. Now only the savage Wastes remain: haunted by mutants, deranged robots, and genegineered monstrosities.

But from the fire, heroes and villains rise: tribals, survivors, mutants, all the warped remnants of Humanity. Armed with primitive weapons, pre-Collapse artifacts, Each character includes a portrait, background and 6 story hooks to provide ideas on how they may be used in a campaign.

Each has a full description It provides all of the tools the explorer needs to tackle dangers and exotic encounters on remote worlds. On the outer fringes of the sector a few outposts exist which allow buying and selling of goods which are not normally found in the more populated systems.

Smugglers, pirates, criminals and other unsavory people are drawn to places like this. Aliens and humans alike co-exist in such places on the outer rim of civilized space. Old School Role Playing. Solomani Adventure 1: Mysteries on Arcturus Station Deep in the Arcturus Belt, Station Three serves as a hub for business, commerce, and much needed rest for hard-working asteroid miners. But beneath the veneer and flashing casino lights, it is a place of theft, treachery, and murder.

Mysteries on Arcturus Station contains two separate investigative adventures which can be played individually or as a series, with one crime leading into the next Organism X Organism X is a horror scenario on board a space ship. Something unknown is on the ship, able to take the form or anyone or anything; will the Travellers see the other end of the jump or will they fall to Organism X?

Solis People of the Sun This is our story, in the year , Humanity not only surviving the Earth Crisis of the 21st century, the Diaspora of the 22nd, and recently a conflict in the 23rd; except thriving, founding new towns and cities across a sphere of space 50 light-years from home.

Wild Bee Publishing. Aliens of Charted Space Vol. These are the Zhodani, humans transplanted from Earth to develop in far-off Zhdant. Their well-ordered society is very different to the squabbling mini-states of the Vargr despite sharing a common Terran ancestry. Despite the fact they are the original humans, the Solomani are confusing to outsiders and often portrayed as despicable in Imperial propaganda.

The Droyne and the Hivers are alien in both physical form and way of thinking. Both make many outsiders uneasy — Frontier Explorer - Issue 34 Hello Explorers! Welcome to issue 34 of the Frontier Explorer. As a nod to the Halloween season, this issue starts us off with a look at the Archetypes of Horror and how to use them in a Star Frontiers, an article my Tom Verreault.

We also welcome a new author, Ken Wang who details out a spacer organization, original designed for the Cepheus Engine, but that can be dropped into any sci-fi setting Frontier Explorer.

Piracy and Privateering Pirates are the scourge of the space-lanes. Cutthroats, bandits, and scum, they are enemies to all humanity. Captured pirates can expect no mercy: only grim justice for their heinous crimes. Despite the risks, this book encourages science fiction roleplayers—Gamemasters and players alike—to embrace their inner space pirate, and set forth to the stars to carve a bloody swath across the galaxy!

Maps can expand the desciption the UPP gives, but while tools exist to help the Referee create maps for habitable worlds, these tools fail when it comes to mapping lifeless vacuum planets.

The general view seems to be that such planets are boring High Guard Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy.

You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to Science Fiction Codex of Lists 3 This book is designed to make a gamemaster's job easier when he or she creates science fiction roleplaying game adventures and campaigns. This book includes 98 RPG lists, pages of content, and thousands of entries designed for any science fiction game setting.

These lists will help spark your imagination and add flavor and color to all your science fiction adventures. They will produce a JEN Games.

Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic drifters Modern War Modern War is a complete squad-level game that opens up roleplaying for a wide-range of modern military-themed settings.

It is based on and fully compatible with the science-fiction game called Cepheus Engine. With almost 70 military vehicles, 90 firearms and comprehensive military careers, the game can be set anytime in the past thirty years: , , - no matter. But it In the Solomani Rim, hard-liners agitate for a campaign to retake Terra from the Imperials whilst dissidents plot secession from the Solomani Confederation. In Alpha Crucis, independent worlds seek to chart their own course despite interference from the Confederation.

The Solomani Front is a land of The Pirates of Drinax Possibly the best campaign ever published… A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years! Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction.

This supplement adds different books that a Referee can use to flesh out a bookshelf. The books in this supplement Sci-Fi Facility Generator Some random tables to help you generate a facility for a sci-fi setting super fast.

Determine the structure type, the organization that built it, and some possible encounters. Plus a 1D table of malfunctions. Need more sci-fi resources? But where do star-spanning heroes find such exploits? Right here in the Cepheus Engine Mission Generator! Using little more than 2 six-sided dice and a modicum of imagination, the Referee of a Cepheus Engine or Original Science Fiction Roleplaying Game campaign can generate one of over 90, different missions in mere Cepheus Light: Upgraded Starships riding fire across the sky.

Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. Cepheus Light puts you in the shoes of an adventurer visiting distant stars and encountering untold Starport This is an adventure for Cepheus Engine. The Starport is a busy place. There are many different stories happening at any moment in a busy Starport. Passengers, pilots, crew, baggage handlers and everyone else in the Starport has their own story.

Each has their own ambitions, goals or motives. This is the story of a very busy time in the life of a Starport. Ambitious travelers can have many adventures Deepnight Revelation A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation. The Deepnight Entity It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe.

It is growth and destruction; menace and saviour. There are other versions of Traveller still out there. Dungeons filled with monsters, illusionary bridges or Mimics pretending to be cobblestones are all well and good in a high fantasy dungeon where there is plenty of magic. The challenge of trapping a dungeon in a low fantasy realm is a bit harder. Read more. Got something helpful to add? Please let us know via the discussion area below.

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