Supreme commander forged alliance blackops mods wont download






















The AI will upgrade its commander. Many of the bugs and typos in the retail Forged Alliance AI have been fixed. Improved econ and build orders. The AI will refrain as much as possible from shooting into cliffs. The AI will taunt enemies. The AI will group its T4 units.

The AI will go nuts when it has a Paragon. The site Link [archive. So I assume any version higher than that requires FAF for compatibility reasons. It's the Featured version, re-written to be compatible with FAF. Last edited by Hollow ; 8 Aug, pm.

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Let's Face It No, you don't need to play multiplayer at all. Only use the FAF client to update your game. To start the game, don't start the FAF client, just start the. Create a desctop shortcut and you can start the FAF version of the game like the normal vanilla game. Uveso Well, if I move the game folder to another location, will it work? Have in mind we can't help you if you change the folder and something went wrong.

Windows updates, fixes, or service packs will no longer work. The particle effect won't go away, and it builds up in the sim, and lags the whole game. Do you know of any short workaround outside of the obvious banning units, etc? My main interest in the mod is the backbone programming work he did, and notsomuch it being a convenient unitpack in one mod.

I did check over the BP file of his version of the Citadel, and it's fine. Here's a Winmerge report showing the differences: Citidel differences. The differences are just unit stats, and sourcing to make the unit work in his mod. And yes, I did follow-up on the Railgun01 files, and didn't see any differences there over Uveso's BO release. I also mentioned running my standard mod array testing this this doesn't include MCP - I only recently discovered it this past week.

I ran a sandbox game, and this is where the screenshot came from. All those projectiles are "stuck".



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